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The Betel. Part 4. Scoring.

The Betel. Part 3. The bidding. <- previous part

Scoring

The table below shows the scores:


-The Play- -Tricks to be taken by declarer- -Points for declarer- -Points for tricks-
0. Three passes - - 2
1. Little Betel 3- 10 -1
2. One suit 6+ 10 5
3. One notrump 6+ 20 5
4. Small Betel 2- 20 -2
5. Two suit 7+ 30 10
6. Two notrump 7+ 40 10
7. Medium Betel 1- 40

-4


-The Play- -Tricks to be taken by declarer- -Points for declarer- -Points for tricks-
8. Three suit 8+ 50 15
9. Three notrump 8+ 60 15
10. Big Betel 0 60 -6
11. Small Slam suit 9+ 70 20
12. Small Slam notrump 9+ 80 20
13. Grand Betel 0* 80 -8
14. Grand Slam suit 10 90 25
15. Grand Slam notrump 10 100 25
  • 0* - There are special rules in play of "Grand Betel". There is no obligation to give a higher card or ruff for "defenders", but it's still for the "declarer".
  • "x+" means "x or more", "x-" meand "x or less".
  • If the "declarer" fails to win the contract, then he will get the points given above as negative.
  • You get the same points for the overtricks as for the tricks.
  • Viewing one card from "double" and then "pass": -5 points.
  • Viewing both cards from "double" and then "pass": -10 points.

       Examples:

  • Played contract: "One notrump". Declarer took 6 tricks, first defender 3 tricks, second defender 1 trick. Declarer gets 20 points for winning the contract, first defender gets 15 points, second 5 points.
  • Played contract: "Two hearts". Declarer took 8 tricks, first defender 2 tricks, second defender 0 trick. Declarer gets 30 points for winning the contract and 10 for one overtrick - total 40 points, first defender gets 20 points, second 0 point.
  • Played contract: "Small Betel". Declarer took 1 trick, first defender 5 tricks, second defender 4 tricks. Declarer gets 20 points for winning the contract, first defender gets -10 points, second -8 points .
  • Played contract: "Two notrump". Declarer took 6 tricks, first defender 3 tricks, second defender 1 trick. Declarer gets -40 points for lose the contract, first defender gets 30 points, second 10 points.
  • Played contract: "Small Slam diamonds". Declarer took 8 tricks, first defender 1 trick, second defender 1 trick. Declarer gets -70 points for lose the contract, first defender gets 20 points, second 20 points.
  • Played contract: "Grand Betel". Declarer took 1 trick, first defender 7 tricks, second defender 2 tricks. Declarer gets -80 points for lose the contract, first defender gets -56 points, second -16 points .
  • Played contract: "Grand Slam notump". Declarer took 7 tricks, first defender 2 tricks, second defender 1 trick. Declarer gets -100 points for lose the contract, first defender gets 50 points, second 25 points .
  • Played contract: "Medium Betel". Declarer took 1 trick, first defender 7 tricks, second defender 2 tricks. Declarer gets 40 points for winning the contract, first defender gets -28 points, second -8 points .

next part-> Strategy

Grzegorz GPS Świderski  

PS. Related notes:

PS2. All parts:

The Betel. Part 3. The bidding. <- previous note

next note -> The Betel. Part 5.

Tags: gps65, Betel, play, score, points

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